Curriculum
Mathematics
52 entries across 6 tiers. Each tier builds on the tiers before it, so read top to bottom and every idea arrives after its prerequisites. Where an entry has entries to read first, they are listed under it.
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T0 Primitives and observation
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- Equality as a balance relation
Algebra and structure · Maintain an equation while transforming both sides.
- Commutative, associative, and distributive structure
Algebraic Structure · Simplify calculations by deliberately restructuring them.
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- Arithmetic operations as transformations You cannot ask which rearrangements of an operation preserve its result until the operation is understood as a specific transformation with defined behavior.
- Arithmetic operations as transformations
Arithmetic Foundations · Choose the correct operation from the structure of a problem, not keywords.
- Equations as constraints
Constraints and solution sets · Find and test all values satisfying a simple constraint.
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- Arithmetic operations as transformations Solving an equation means undoing a chain of operations, which requires already understanding each operation as a reversible transformation.
- Equality as a balance relation An equation is built from the balance relation, so understanding equality as invariant-preserving comes before treating an equation as a set of allowed states.
- Negative numbers as direction and debt Solving general equations requires moving quantities freely across zero, which is only possible once subtraction is total and negative results are meaningful numbers rather than errors.
- Variables and unknowns An equation is a statement about which values a variable is allowed to take, so you need the variable as a container before a constraint on it makes sense.
- Estimation and orders of magnitude
Estimation and Scale · Estimate a large real-world quantity and defend the assumptions.
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- Units and dimensional reasoning A rough estimate is only meaningful if its units are tracked correctly, so dimensional bookkeeping is what keeps an estimate honest.
- Functions as machines and relationships
Functions and mappings · Construct a function for a real dependency and test its domain.
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- Patterns, sequences, and rules A sequence rule mapping a position to a value is the earliest example of a function, so recognizing generative rules precedes formalizing input output machines.
- Variables and unknowns A function's input is a variable ranging over a domain, so grasping variables as containers for changing quantities precedes treating them as machine inputs.
- Units and dimensional reasoning
Measurement and Quantity · Detect an impossible formula by checking dimensions alone.
- Counting and cardinality
Number and quantity · Explain why rearranging objects does not change how many exist.
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- Quantity before number You cannot separate the act of counting from the amount it names until you first grasp that amount as a thing independent of any numeral.
- Fractions as numbers, ratios, and operators
Number and quantity · Create and solve a scaling problem without memorized fraction tricks.
- Negative numbers as direction and debt
Number and quantity · Model a real process that crosses zero without treating negatives as mysterious.
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- Zero as number, placeholder, and boundary Negative numbers are defined as what lies on the opposite side of zero, so zero must first be fixed as a boundary point before negatives make sense.
- Place value and number bases
Number and quantity · Translate numbers between decimal, binary, and another invented base.
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- Counting and cardinality Place value is a shorthand for repeated counting in groups, so it presupposes a stable notion of what a count means and that a count is order-independent.
- Quantity before number
Number and quantity · Invent a consistent counting scheme for unfamiliar objects.
- Zero as number, placeholder, and boundary
Number and quantity · Use zero correctly in arithmetic, coordinates, and simple equations.
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- Place value and number bases A positional system needs a symbol that marks an empty position, which is the origin of zero's placeholder role.
- Patterns, sequences, and rules
Patterns and sequences · Predict later terms and distinguish a true rule from overfitting.
- Ratios, proportions, and similarity
Ratio and Proportion · Resize a design or recipe while preserving its internal relationships.
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- Fractions as numbers, ratios, and operators Proportional reasoning between two ratios requires already treating a fraction as a single number that can be compared and equated across different pairs.
- Quantity before number Comparing two quantities as "more, less, or the same" is the seed of ratio, which asks by how much.
- Variables and unknowns
Symbols and unknowns · Turn a verbal relationship into a symbolic one.
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- Commutative, associative, and distributive structure Manipulating an expression containing an unknown, grouping terms, factoring, expanding, relies on knowing in advance which rearrangements are guaranteed to preserve the value of the expression.
T1 Core relationships and structures
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- Coordinates and reference frames
Coordinate geometry · Describe the same point in two coordinate systems.
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- Graphs as pictures of relationships Interpreting where a graph sits and how it moves requires the axis and origin conventions that reference frames make explicit.
- The Pythagorean relationship The straight line distance between two points in a coordinate grid is found by treating the horizontal and vertical separations as the legs of a right triangle and applying this relationship.
- Graphs as pictures of relationships
Coordinate geometry · Recover a verbal story from a graph and sketch a graph from a story.
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- Equality as a balance relation Graphing an equation requires reading "=" as identifying every pair of quantities that match, not as a button that produces a single computed answer.
- Equations as constraints A graph is the picture of every point satisfying an equation's constraint, so seeing an equation as defining a set of allowed states must come before reading a curve as that set.
- Functions as machines and relationships A graph is the picture of a function's set of input output pairs, so the function concept must exist before that picture can be read correctly.
- Congruence and similarity
Foundations of geometry · Prove two constructions match or scale predictably.
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- Points, lines, angles, and planes Comparing two figures for sameness of shape or size requires the vocabulary of points, lines, and angles that this entry establishes.
- Ratios, proportions, and similarity Geometric similarity is defined as a shape whose corresponding lengths hold a fixed ratio, so this entry supplies the working definition that geometry later specializes.
- Triangles and rigidity The fact that three side lengths fix a triangle rigidly is exactly the side-side-side congruence rule, so rigidity is the mechanism that congruence formalizes.
- Points, lines, angles, and planes
Foundations of geometry · Specify a simple shape using only constraints.
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- Coordinates and reference frames Naming and constructing geometric objects precisely requires a coordinate system in which their positions can be stated and compared.
- Circles, radius, and pi
Geometry and measurement · Estimate circumference or area from direct measurement and error bounds.
- The Pythagorean relationship
Geometry and measurement · Compute an inaccessible distance from perpendicular measurements.
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- Length, area, and volume The classic proof of the Pythagorean relationship reasons directly about areas of squares built on a triangle's sides, so area must be understood first.
- Angles, rotation, and radians
Geometry and rotation · Convert rotational motion into linear displacement.
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- Circles, radius, and pi Defining a radian requires dividing an arc length by a radius, both of which depend on the circumference relationship, circumference equals two pi r, established here.
- Triangles and rigidity
Geometry and structure · Use triangulation to strengthen a model structure.
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- Points, lines, angles, and planes A triangle is the simplest closed figure built from points, lines, and angles, and its rigidity is a direct consequence of how those primitives constrain each other.
- Length, area, and volume
Measurement · Create formulas for simple composite shapes.
- Symmetry and invariance
Symmetry and structure · Use symmetry to reduce a problem before calculating.
- Sine, cosine, and tangent as geometric ratios
Trigonometry · Infer a height, distance, or component from angle measurements.
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- Angles, rotation, and radians Extending sine and cosine beyond right triangle angles to every angle requires measuring rotation in radians around a circle of radius one.
- Congruence and similarity The trigonometric ratios are only well-defined because all right triangles with a given acute angle are similar, so any two such triangles give the same side ratio.
- The Pythagorean relationship Sine and cosine of the same angle are linked by this relationship, since the horizontal and vertical legs of a right triangle inscribed in a unit circle are exactly its cosine and sine.
- Cross product as oriented area and rotation
Vectors and geometry · Reason about torque or rotational axis in three dimensions.
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- Vectors as directed quantities The cross product is an operation on two vectors that produces a third, so the vector idea must come first.
- Dot product as alignment
Vectors and geometry · Compute work or projection from vector relationships.
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- Vectors as directed quantities You cannot ask how much one vector lies along another until vectors themselves exist as objects with magnitude and direction.
- Vectors as directed quantities
Vectors and geometry · Represent and combine forces, velocities, or displacements.
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- Coordinates and reference frames A vector's components are only meaningful once an origin and axis directions have been agreed, which is exactly what a reference frame supplies.
- Sine, cosine, and tangent as geometric ratios Resolving a directed quantity into perpendicular components uses exactly the sine and cosine ratios defined here.
T2 Mechanisms and transformations
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- Infinite sequences and convergence
Analysis · Decide whether repeated refinement stabilizes.
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- First-order dynamics Solving a first-order equation by repeated small steps generates a sequence of approximations, and asking whether that sequence settles down is exactly the question of convergence.
- Patterns, sequences, and rules Deciding whether the terms of a sequence approach a limit requires already having a generative rule for those terms in hand.
- Series as accumulated sequences
Analysis · Judge when infinitely many contributions have a finite total.
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- Infinite sequences and convergence A series is defined as the sequence of its running totals, so judging whether a series has a finite sum is judging whether that sequence of totals converges.
- Taylor approximation
Calculus · Approximate difficult functions and quantify the remaining error.
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- Differentiation rules from structure Approximating a function by a polynomial requires computing several of its derivatives in succession, a task that depends on fluent use of these rules.
- Infinite sequences and convergence Asking whether a Taylor approximation improves toward the true function is asking whether the sequence of successive polynomial approximations converges.
- Series as accumulated sequences A Taylor series is a specific infinite series of polynomial terms, and judging whether it actually reaches the function it approximates requires exactly this machinery.
- The fundamental link between change and accumulation The exact remainder left over by a Taylor approximation is written as an integral of a higher derivative, which presupposes that integration and differentiation invert each other.
- The fundamental link between change and accumulation
Calculus · Move between a process rate and its accumulated state.
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- Accumulation and the integral This entry builds the integral as accumulation entirely on its own terms; the next step proves that this same accumulation is exactly what undoes differentiation.
- Accumulation and the integral
Calculus Foundations · Compute total distance, mass, or energy from a varying rate or density.
- Continuity and breaks
Calculus Foundations · Diagnose where a model changes regime.
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- Limits as controlled approach Continuity is defined directly in terms of a limit existing and matching the function's actual value at a point.
- Differentiation rules from structure
Calculus Foundations · Differentiate a compound model while retaining physical meaning.
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- The derivative as local sensitivity The product, quotient, and chain rules are shortcuts for computing the very limit this entry defines, derived once from the definition and reused forever after.
- Limits as controlled approach
Calculus Foundations · Reason about behavior near a point where direct substitution fails.
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- Rate of change The derivative asks what the average rate of change approaches as the interval shrinks to nothing, so you need the idea of rate before you can ask what it approaches.
- Optimization and trade-offs
Calculus Foundations · Optimize a simple design under a real limitation.
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- Differentiation rules from structure Optimizing a compound, realistic model requires differentiating it efficiently first, which is exactly what these rules make possible without returning to the limit definition each time.
- The derivative as local sensitivity Finding a maximum or minimum by locating where the rate of change is zero depends on having a rigorous derivative to set to zero in the first place.
- Rate of change
Calculus Foundations · Compare motions or processes whose totals are misleading.
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- Functions as machines and relationships Asking how fast an output changes as an input changes presupposes a function relating the two quantities in the first place.
- Graphs as pictures of relationships Reading the steepness of a graph as a number is the first informal encounter with rate of change, before calculus makes it precise.
- Ratios, proportions, and similarity A rate is a ratio of two changing quantities, and the derivative later asks what happens to that ratio as one of the quantities shrinks toward zero.
- The derivative as local sensitivity
Calculus Foundations · Predict how a small input change affects an output.
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- Continuity and breaks A function must be continuous at a point before it can possibly be differentiable there, so checking continuity is a necessary gate before the derivative can apply.
- Limits as controlled approach The derivative is itself defined as a limit of average rates of change, so nothing about differentiation can be made precise without this idea first.
- Differential equations as rules of evolution
Differential Equations · Build a model for growth, cooling, motion, or decay.
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- The fundamental link between change and accumulation Turning a rule about a rate into a rule about the state itself means integrating, which this theorem is what licenses.
- First-order dynamics
Differential Equations · Solve or simulate simple exponential and equilibrium processes.
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- Differential equations as rules of evolution First-order dynamics is the simplest case of this general idea, where the evolution rule needs only the current value, not a history of it.
- Second-order dynamics
Differential Equations · Model a spring, pendulum, or controlled vehicle.
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- Differential equations as rules of evolution Second-order dynamics is what results when the evolution rule constrains not the state's rate of change but the rate of change of that rate.
- First-order dynamics A second-order system is built by coupling two first-order rules together, one tracking position and one tracking velocity.
T3 Systems and interaction
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- Variance and spread
Probability and statistics · Compare two processes with equal means but different reliability.
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- Expected Value Variance measures how far outcomes wander from their center, so the center itself, the expected value, has to be defined before the spread around it can be.
T4 Design, integration, and institutions
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- Multivariable change
Calculus · Compute how a system with several controls responds to a change in each.
- Basis and dimension
Linear algebra · Certify a proposed set of directions as a basis and use the dimension count to rule impossible descriptions out.
- Matrices as transformations
Linear algebra · Compose rotations, scalings, and linear mappings and read a matrix as the action it performs.
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- Systems of linear equations The grid of coefficients in a system is exactly the array a matrix names, so solving systems by hand is the concrete experience that motivates promoting that array to an object with its own algebra.
- Systems of linear equations
Linear algebra · Solve a small network of balances or flows.
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- Equations as constraints Solving several equations together requires first seeing each single equation as restricting a space of allowed states, then intersecting those restrictions.
T5 Advanced synthesis and limits
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- Mathematical modelling
Modeling · Build, test, revise, and reject a model against observations.
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- Optimization and trade-offs Turning a real trade-off into an objective function and finding its optimum is the central recurring move in building a working mathematical model of a decision.
- Approximation error and numerical stability
Numerical methods · Choose a method that stays reliable under finite precision.
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- Estimation and orders of magnitude Reasoning honestly about how much error an estimate carries, and how errors compound through a calculation, is a direct extension of order-of-magnitude thinking.
- Taylor approximation The Taylor remainder is the standard first tool engineers and numerical analysts use to bound how much error a truncated calculation introduces.
- Invariants and conserved structure
Proof and structure · Solve a puzzle or bound a process by finding a quantity that cannot change.
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- Symmetry and invariance Identifying what a transformation leaves unchanged, the core move of this entry, is the general method that later gets sharpened into a formal theory of invariants.