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Nalanda

Curriculum

Mathematics

52 entries across 6 tiers. Each tier builds on the tiers before it, so read top to bottom and every idea arrives after its prerequisites. Where an entry has entries to read first, they are listed under it.

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T0 Primitives and observation

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T1 Core relationships and structures

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  • Coordinates and reference frames

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    • Graphs as pictures of relationships Interpreting where a graph sits and how it moves requires the axis and origin conventions that reference frames make explicit.
    • The Pythagorean relationship The straight line distance between two points in a coordinate grid is found by treating the horizontal and vertical separations as the legs of a right triangle and applying this relationship.
  • Graphs as pictures of relationships

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    • Equality as a balance relation Graphing an equation requires reading "=" as identifying every pair of quantities that match, not as a button that produces a single computed answer.
    • Equations as constraints A graph is the picture of every point satisfying an equation's constraint, so seeing an equation as defining a set of allowed states must come before reading a curve as that set.
    • Functions as machines and relationships A graph is the picture of a function's set of input output pairs, so the function concept must exist before that picture can be read correctly.
  • Congruence and similarity

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    • Points, lines, angles, and planes Comparing two figures for sameness of shape or size requires the vocabulary of points, lines, and angles that this entry establishes.
    • Ratios, proportions, and similarity Geometric similarity is defined as a shape whose corresponding lengths hold a fixed ratio, so this entry supplies the working definition that geometry later specializes.
    • Triangles and rigidity The fact that three side lengths fix a triangle rigidly is exactly the side-side-side congruence rule, so rigidity is the mechanism that congruence formalizes.
  • Points, lines, angles, and planes

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    • Coordinates and reference frames Naming and constructing geometric objects precisely requires a coordinate system in which their positions can be stated and compared.
  • Circles, radius, and pi
  • The Pythagorean relationship

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    • Length, area, and volume The classic proof of the Pythagorean relationship reasons directly about areas of squares built on a triangle's sides, so area must be understood first.
  • Angles, rotation, and radians

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    • Circles, radius, and pi Defining a radian requires dividing an arc length by a radius, both of which depend on the circumference relationship, circumference equals two pi r, established here.
  • Triangles and rigidity

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    • Points, lines, angles, and planes A triangle is the simplest closed figure built from points, lines, and angles, and its rigidity is a direct consequence of how those primitives constrain each other.
  • Length, area, and volume
  • Symmetry and invariance
  • Sine, cosine, and tangent as geometric ratios

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    • Angles, rotation, and radians Extending sine and cosine beyond right triangle angles to every angle requires measuring rotation in radians around a circle of radius one.
    • Congruence and similarity The trigonometric ratios are only well-defined because all right triangles with a given acute angle are similar, so any two such triangles give the same side ratio.
    • The Pythagorean relationship Sine and cosine of the same angle are linked by this relationship, since the horizontal and vertical legs of a right triangle inscribed in a unit circle are exactly its cosine and sine.
  • Cross product as oriented area and rotation

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  • Dot product as alignment

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    • Vectors as directed quantities You cannot ask how much one vector lies along another until vectors themselves exist as objects with magnitude and direction.
  • Vectors as directed quantities

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T2 Mechanisms and transformations

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T3 Systems and interaction

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  • Variance and spread

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    • Expected Value Variance measures how far outcomes wander from their center, so the center itself, the expected value, has to be defined before the spread around it can be.

T4 Design, integration, and institutions

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  • Multivariable change
  • Basis and dimension
  • Matrices as transformations

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    • Systems of linear equations The grid of coefficients in a system is exactly the array a matrix names, so solving systems by hand is the concrete experience that motivates promoting that array to an object with its own algebra.
  • Systems of linear equations

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    • Equations as constraints Solving several equations together requires first seeing each single equation as restricting a space of allowed states, then intersecting those restrictions.

T5 Advanced synthesis and limits

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  • Mathematical modelling

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    • Optimization and trade-offs Turning a real trade-off into an objective function and finding its optimum is the central recurring move in building a working mathematical model of a decision.
  • Approximation error and numerical stability

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    • Estimation and orders of magnitude Reasoning honestly about how much error an estimate carries, and how errors compound through a calculation, is a direct extension of order-of-magnitude thinking.
    • Taylor approximation The Taylor remainder is the standard first tool engineers and numerical analysts use to bound how much error a truncated calculation introduces.
  • Invariants and conserved structure

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    • Symmetry and invariance Identifying what a transformation leaves unchanged, the core move of this entry, is the general method that later gets sharpened into a formal theory of invariants.
Mathematics curriculum · Nalanda